![]() The length of these game modes all depends on how many units players pick to be in the made, with the game able to handle hundreds with little issue, though that depends more-so on the computer running the game. Players can focus on taking down the enemy reinforcement or help their team score a certain amount of points before the other team. The maps manage to be massive in scale but can still have tight confrontations between two armies, minimizing the number of quiet moments.Ĭontrol points aren't the only objectives that players can select, as there is a wide selection of different game modes available. This can help keep battles feeling a bit more lively, though the sheer scale of what Ravenfield does with its AI and battles do that well enough. Players can even issue a battle plan for their team, focusing the battle on specific key locations or control points. Battles can quickly become huge in scale and as chaotic as any multiplayer shooter. Units will also use the various vehicles scattered around the map and utilize pathing and map features to attack different control points. The game's bots have some pretty simple behavior, such as using grenades to attack groups and traveling together in squads. The most important thing that makes Ravenfield's single-player FPS gameplay enjoyable is the AI. ![]()
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